![]() ![]() I've exported models using this technique to the satisfaction of my baby boomer boss. The final cleanup task in SKP will involve selecting the edges (turn materials off) and making sure that none of them are soft or smooth. For reasons that are a mystery there are lots and lots of groups associated with a FBX export. Once everything is merged, explode groups without exploding everything. ![]() ![]() On complex models this may take a four or five minutes. I have attached a screenshot of the clean settings I use. Then you will need to use the cleanup plugin to merge the triangulated faces. Import into Sketchup using the FBX import plugin for Sketchup. The nice thing about this technique is that the model textures will come through. The trick is getting all the VW model triangulation to merge back together. Simlab's FBX importer for Sketchup (it's worth the money) To get good exports, you need to download one plugin and and purchase one plugin for Sketchup. Making life easier between the two programs would only work to increase VW's market share. Principals of firms like it, and can use it. The learning curve is much less steep than VW. I've always maintained however, that Sketchup is vastly more nimble at conceptualization and communicating design than VW. The philosophy held by many in the VW community is that SketchUp is really unnecessary given all that VW currently does. I've been whinging about the trial and tribulations associated with exporting to SketchUp for years now, alas to no avail. ![]()
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